Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
: Unregulated streaming sites may steal personal information or run background scripts like crypto-miners that drain your battery and processing power.
Below is an overview of these entities and the legal/security risks they present. 1. Platform Breakdown
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Download the official app from the Google Play Store or Apple App Store.
Pirated files are frequently compressed heavily, resulting in low-resolution video, out-of-sync audio, or incomplete episodes. : Unregulated streaming sites may steal personal information
He realizes Maya isn't just a worried wife; she’s a key player trying to delete evidence of her own side-deal before her husband finds out. The tension rises as Rohan discovers a video of himself from three months ago—long before he even moved into the building—showing he was scouted for this very moment.
The risks—ranging from legal prosecution and heavy fines to irreparable malware damage to your devices—far outweigh the benefits of saving a few hundred rupees. The entertainment industry is also a source of livelihood for thousands of professionals who deserve to be paid for their work. Platform Breakdown A prime example of this intersection
— they are 100% illegal and risky.
Ullu’s content often carries age-restricted or adult themes. Some users feel hesitant to subscribe using personal payment methods due to privacy concerns. Pirate sites offer anonymity.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling