Flower plantations require Southern fertility. You can harvest Ambergris from the same whaling stations used for your lamp oil chain. Building and Hardware Materials

In the world of Anno 1701 , you aren’t just a governor; you are a master logistician. Unlike other strategy games where resources simply accumulate in a global pool, Anno 1701 relies on physical . To evolve your settlement from a muddy village of Pioneers to a glittering metropolis of Aristocrats, you must master the art of turning raw materials into refined luxury goods.

Mills, weavers, or distilleries that convert raw items into consumer goods.

Rum/Chocolate/Coffee depend on plantation crop → Distillery/Factory → Luxury good

2 Cocoa Plantations → 1 Chocolatier. (Southern islands).

Each production chain consists of several stages, starting with the gathering of raw materials, followed by processing, manufacturing, and finally, the creation of the finished product. For example, a simple production chain for building wooden houses might involve:

1 Hop Farm → 1 Brewery. Essential for keeping Settlers happy enough to upgrade. 2. Citizens: The Turning Point

The game calculates production based on cycles. If a processing building requires two units of a raw material to create one finished product, your raw supply must match that speed. Building too many processing plants creates a bottleneck due to missing resources, wasting maintenance gold. Conversely, building too many raw farms clogs your island storage with useless intermediate materials. Basic Needs Chains (Pioneers to Settlers)

These are the first true multi-step chains.