Autosplitter Choppy Orc
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Manual splitting often results in ±0.3s error; an autosplitter reduces that to near-zero. Autosplitter Choppy Orc
Before attempting full runs, leverage the practice mode to master individual levels. The ability to cycle freely between levels without resetting the entire run is one of the autosplitter’s most valuable features. Spend time identifying optimal routes, practicing precise jumps, and memorizing the sequence of actions required for each level. This public link is valid for 7 days
When you complete a level by opening the final chest, the game transitions to a completion animation and then loads the next level. The autosplitter detects this transition and automatically records the split time. It then resets the internal counters for the next segment. Can’t copy the link right now
Today, Autosplitter Choppy Orc stands as a testament to the power of innovation and community collaboration. Its development has inspired a new generation of speedrunners and developers to create tools and software that push the boundaries of what's possible.
A choppy autosplitter ruins good runs. A well-tuned autosplitter reveals the truth: whether you actually choked in the Lava Tunnels, or whether the timer just lied to you.
| Issue | Cause | Solution | |-------|-------|----------| | Split triggers early | Boss health address also reads a dummy orc | Use state + level index together | | Split never triggers | Memory pointer changed after game update | Rescan with Cheat Engine; use AOB scanning | | Double split | State flips multiple times | Add a one-shot flag ( if(!splitDone) split(); splitDone=true; ) | | Desync with choppy animations | Frame skips in Unity’s Time.deltaTime | Use game’s internal frame counter instead of real time for trigger |