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Rapid technological growth has created significant hurdles for creators, platforms, and regulatory bodies. Market Saturation

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: Video games are one of the fastest-growing segments, expected to top US$300 billion by 2029 : Video games are one of the fastest-growing

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┌────────────────────────────────────────┐ │ Content Monetization Models │ └───────────────────┬────────────────────┘ │ ┌────────────────────────────┼────────────────────────────┐ ▼ ▼ ▼ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐ │ Subscription │ │ Ad-Supported │ │ Direct Consumer │ │ (SVOD) │ │ (AVOD / FAST) │ │ Transactions │ └─────────────────┘ └─────────────────┘ └─────────────────┘

: Traditional streaming services experiment with interactive, choose-your-own-adventure narratives. 3. Key Technological Drivers