Ets2 135 To 136 Patch 2021 ❲480p❳
By 2021, the modding ecosystem had fully stabilized around the DX11 framework. Truckers who had delayed updating their profiles out of fear of losing their favorite custom rigs or map expansions finally made the jump, utilizing SCS Software's Steam beta branches to safely migrate their profiles without corrupting save data. Step-by-Step: How to Manage Game Versions in Steam
The single largest change in the 1.36 update was the complete removal of DirectX 9 support. While update 1.35 introduced DirectX 11 as an optional experimental choice, version 1.36 made DirectX 11 the mandatory standard for all players.
July 2019 (1.35) → November 2019 (1.36) Game: Euro Truck Simulator 2 (ETS2) Developer: SCS Software ets2 135 to 136 patch 2021
Looking back, the 1.36 update stands as a clear dividing line in ETS2's history. It modernized the simulation's technical backbone with DX11, introduced dynamic challenges like Detours, and added crucial quality-of-life features. However, it left players with older hardware behind. For those who transitioned successfully, 1.36 was the gateway to a better-looking, smoother, and more dynamic ETS2 experience.
The ETS2 1.36 patch also brings several changes to the game's core mechanics, including: By 2021, the modding ecosystem had fully stabilized
The headline feature of the 1.36 patch was the full implementation of and the complete removal of DirectX 9 support.
Beyond the headline features, the 1.36 update was packed with dozens of additional improvements and new features that greatly enriched the game. These included: While update 1
The transition from patch 1.35 to 1.36 marked a significant milestone in the development cycle of Euro Truck Simulator 2 . While these updates technically rolled out in late 2019, their impact defined the player experience well into 2020 and 2021, setting the stage for the game's current graphical standards.
Update 1.36 changed the technical foundation of Euro Truck Simulator 2 by fully embracing DirectX 11 and completely dropping support for DirectX 9. This shift was not just about making the game look prettier; it was a fundamental necessity for the future longevity of the simulator. Visual and Performance Enhancements