Using or testing these scripts carries significant risk for players and exploiters alike. Account Termination
🛠️ Simple setup—just drop it in and add your Admin IDs.
If you need help tailoring this system to your project, tell me:
Are you trying to set up a moderation system for your own game, orI can help you write a secure script for your game's needs. Cheating and Exploiting - Roblox Support FE Ban Kick Script - ROBLOX SCRIPTS
Even with FE, many games leave RemoteEvents vulnerable. An exploiter can create a script that fires a RemoteEvent with parameters it shouldn't have access to. If the server receives an event meant for admin actions (like "Ban Player X") and hasn't properly checked who is sending it, it will execute the kick anyway.
: Prevent leaderboard exploits where players give themselves impossible scores. The server validates all score changes, resetting them to zero if an invalid jump is detected and issuing a kick.
Trusting the client to determine if a player is an administrator. Using or testing these scripts carries significant risk
() BanDataStore:SetAsync(player.UserId, { IsBanned = , Reason = reason "No reason specified." player:Kick( "\n[BANNED]\nReason: " .. reason) -- Check Player on Join Players.PlayerAdded:Connect( success, err = pcall( () data = BanDataStore:GetAsync(player.UserId) data.IsBanned player:Kick( "\n[STILL BANNED]\nReason: " .. data.Reason) -- Simple Chat Command Logic Players.PlayerAdded:Connect( (player) player.Chatted:Connect( -- Check if the player is an admin table.find(Admins, player.UserId) args = string.split(message, targetName = args[ reason = table.concat(args, "Breaking rules." targetPlayer = Players:FindFirstChild(targetName) targetPlayer
-- Example of the modern Roblox Engine Ban API local Players = game:GetService("Players") local config = UserIds = 54321, -- Target UserID Duration = 86400, -- Duration in seconds (e.g., 24 hours). Use -1 for permanent. DisplayReason = "Exploiting game physics.", PrivateReason = "Caught using fly hacks.", ExcludeAltAccounts = false -- Set to true if you want to ban their linked alts automatically local success, result = pcall(function() return Players:BanAsync(config) end) Use code with caution.
is a security setting in Roblox that ensures that client-side changes (what happens on a player's computer) do not automatically replicate to the server. Before FE, exploiters could easily change game elements for everyone. Now, all game-altering actions must be validated by the server. Cheating and Exploiting - Roblox Support Even with
To prevent exploiters from using "FE Kick" scripts in your game:
In recent updates, Roblox introduced an official, native banning API called Players:BanAsync() . It handles cross-server bans, alt-account tracking, and duration tracking internally without manually managing DataStores. If you are developing a modern 2026-standard game, look into implementing Players:BanAsync() alongside custom data tables for absolute security. Conclusion