Roblox players love collecting badges to show off their achievements and unlock exclusive in-game rewards. However, earning every single badge in a massive game can take hundreds of hours of repetitive grinding.
planActions(requirements) // Plan a sequence of actions to meet the requirements
Scripts like these are designed to trigger specific event-based or high-difficulty badges: Get all Badges Grace Script
A is specifically designed to interact with Grace's backend. Instead of having you personally survive each terrifying encounter, the script attempts to force the game to award you every badge at once. This could be done by automatically teleporting your character to trigger events, or by directly exploiting the game's code to unlock the achievements.
In theory, these scripts are Lua-based code designed for Roblox executors (like Synapse, Krnl, or Script-Ware). The script claims to do one of two things: Roblox players love collecting badges to show off
local BadgeService = game:GetService("BadgeService") local player = game.Players.LocalPlayer local badgeId = 12345678 -- Example Badge ID BadgeService:AwardBadge(player.UserId, badgeId) Use code with caution.
: These require specific configurations of character traits. My difference : Enter a round with 3 traits equipped. Personalized Instead of having you personally survive each terrifying
To use the Grace Script, you will need a third-party Roblox script executor.
Press the “Execute” or “Run” button. If successful, you will see a series of messages in the console: “Unlocked Badge 1/25”, “Unlocked Badge 2/25”, etc.
repeat local response = BadgeService:GetAllBadgesAsync(cursor) local success, result = pcall(function() return response:GetAllBadgesAsync() end)