Ninja Ripper 2.0.13 Jun 2026
The included Ripper.exe now converts .rip files to .obj up to 40% faster, with support for preserving vertex colors and UV seams.
Ninja Ripper 2.0.13 is a specialized graphics interception tool designed to capture 3D geometry and visual assets from running applications. It hooks directly into the graphics API pipeline of a game or program. When triggered, it intercepts data as it passes from the CPU to the GPU, saving that live data into editable file formats. Supported Graphics APIs
Any or behavior you are currently experiencing.
To use Ninja Ripper effectively, it's helpful to understand the technology behind it. Ninja Ripper 2.0.13
: While the game is running, the user triggers a "Rip" via a hotkey (often
Version 2.0.13 introduced several critical updates that improved its compatibility with modern AAA titles: Global Injection Mode : This version added a checkbox to enable Global Injection
As an update within the 2.0.x series, version 2.0.13 brings its own set of refinements, one of which is the introduction of a , designed to enhance stability and compatibility with a wider range of modern games. The included Ripper
Select the Blender importer script provided in the Ninja Ripper installation directory. Activate the add-on.
The raw .rip files are a proprietary format. To use them in standard 3D software, you need to convert them to a more common format like .obj .
Note: Ensure you select the actual game engine executable, not the game launcher (e.g., target Shipping-Win64.exe rather than GameLauncher.exe ). The Ripping Workflow: Capturing Assets In-Game When triggered, it intercepts data as it passes
[ Game Engine ] ---> [ Ninja Ripper Wrapper ] ---> [ Graphics Card (GPU) ] | (User Presses Rip Key) | v [ Extracted .NR Assets ]
: Updated official importer scripts for Blender and 3ds Max to ensure correct UV mapping and coordinate scaling. System Requirements
I can provide explicit settings and import parameters optimized for your specific project pipeline. Share public link