Raft V1.1.01 Beta Jun 2026

It came on Day 847, just now, as I write this. A single line of text on the Terminal, glowing brighter than the sun:

: Streamlined chunk loading reduces visible stuttering while approaching large islands or story locations.

These videos provide context on starting the main story, recent updates, and lore to help you navigate the new features in the Raft Beta branch: Raft v1.1.01 Beta

The worst bug appeared on Day 401. I woke up to find a second Raft beside mine. On it sat a man who looked exactly like me, except he was missing his left hand. He didn't speak. He just pointed east, then west, then north, then south—every direction except the one I was facing. I screamed at him until he dissolved into brine. The Terminal flashed: ERROR: Duplicate instance culled. Memory leak suspected.

: Players can utilize new thermal currents to boost their raft's speed, provided they have upgraded their sails. It came on Day 847, just now, as I write this

While you explore, don't forget to keep your handy. If you are hunting for lore, the second crucial code can be found at the Radio Tower .

The screen goes dark. The waves go silent. The Beta uninstalls itself from the world, and for the first time in 847 days, I hear nothing but water and wind. No ghosts. No duplicate hands pointing. No Lily laughing. I woke up to find a second Raft beside mine

While the core gameplay remains focused on surviving the endless ocean, expanding your raft, and outsmarting the shark, the v1.1.01 update introduces technical overhauls designed for a smoother, more connected experience.

“Smoother Seas, Sharkier Problems – Beta Blessings and Betrayals” Rating: ⚓⚓⚓⚓⛰️ (4/5 anchors, minus one for soggy save files)

Adjusted the drop rate of titanium ore in deep-sea trenches (+15% increase).

By launching this version as a beta, the development team can gather real-time telemetry and crash reports from thousands of unique hardware configurations, ensuring the final public release is as bug-free as possible. Key Features and Gameplay Mechanics