Strings | Sims 4 Language
If you are developing a brand new mod from scratch, you cannot reuse EA's existing keys. You must generate your own unique 32-bit or 64-bit hash values to prevent text overlaps and conflicts. Generating FNV Hashes
A string table in TS4 contains three critical components:
Do you need help for a brand new project? Share public link
In game development, a "string" is simply a sequence of characters used as text. Instead of hardcoding text directly into the game's script files, developers use . sims 4 language strings
: The first two digits of your string table's instance ID must be 00 (for English) or the appropriate locale code, but the remaining instance portion should be set to a value that ensures your override is recognized correctly.
The Sims 4 uses a robust localization system to manage every piece of text you see in-game, from interaction names to complex notifications . These text segments are known as , and they are stored in specialized resources called String Tables (STBL) . How Language Strings Work
Because STBL files are binary and not human-readable by default, the community uses specialized tools to view and edit them: What is STBL? + S4PE Questions - Mod The Sims If you are developing a brand new mod
: The game identifies which language to load based on the Instance ID of the STBL. For example, English tables typically start with 00 , while other languages use different prefixes (e.g., 0B for German). Key Modding & Editing Tools
Navigate to the String Table section in the resource tree.
The first two digits of the 64-bit Instance ID represent the . The remaining 14 digits represent the unique identifier for that specific table of text. Common Language Codes in The Sims 4 00 : English (US) 01 : French 02 : German 03 : Italian 04 : Spanish 05 : Traditional Chinese 06 : Simplified Chinese 07 : Russian 08 : Polish 09 : Portuguese (Brazil) 0B : Czech 0C : Japanese 0D : Russian (Alternate/Legacy) 0E : Dutch 0F : Norwegian 10 : Swedish 11 : Finnish 12 : Danish 13 : Korean Share public link In game development, a "string"
All text is stored in compiled .String files. These files act as dictionaries mapping a unique identifier to a localized text value.
Open your package file in S4S, go to the "String Table" tab, and you can add, edit, or remove lines. S4S also allows you to add multiple languages to a single string, which is essential for translating mods. 2. STBL Editor by Velocitygrass