Launch the game on your second device, navigate to the Cross-Save menu, and select .

Bentley bypassed a firewall, his eyes reflecting the scrolling green text. He saw the file path: ROOT/COOPER_LEGACY/S_COOPER_01 . It was corrupting. To save the file, he had to bridge the gap between Sly’s current position and the ancestral data of Rioichi Cooper. "Sly, jump for the blue spark!" Bentley yelled.

Data corruption is a risk with any legacy hardware. If you encounter the dreaded "Corrupted Data" message:

If you transferred your save from Vita to PS3 (or vice versa) and the Trophies didn't unlock automatically:

On the PS Vita, save files for Thieves in Time are stored in the under “Saved Data”. The minimum required space for a save is 2 MB. Thanks to cross‑save, you can easily transfer saves between the Vita and PS3 via the cloud, as described above.

The Sly Cooper: Thieves in Time save file is the bridge between two consoles and several centuries of history. It serves as a vital tool for the modern "Master Thief," ensuring that no matter where—or when—the adventure takes place, the Cooper legacy remains intact. To help you further, could you tell me:

If you are emulating the game, your save files are located within the emulator’s directory. Right-click the game in RPCS3 and select Manage > Save Data > View Folder to jump directly to the file path. Using 100% Completion Save Files

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