Tempest Rising V1.7.3 Jun 2026

Fixed an issue where the Tempest Charge debuff occasionally failed to reduce target attack speeds correctly. It now properly scales by 5% per stack.

Corrected the tooltip display for the "Ion Cannon" recharge time.

Resolved an issue where Harvesters would occasionally get stuck near refinery ramps. 🛰️ What’s Next? Tempest Rising v1.7.3

Decades later, when a cataloger from the city came to write about coastal phenomenology and labeled the storm “Tempest Phenomenon v1.7.3” in a paper, the townsfolk laughed and did not correct him. For them, the storm had a name of a different shape: Tempest Rising—an event, a lesson, a covenant. Versions did not matter; continuance did.

The new update is coming on the 10th of Match : r/TempestRising Fixed an issue where the Tempest Charge debuff

(version 1.7.3 as of April 2026) is widely regarded as the premier modern "spiritual successor" to the Command & Conquer (C&C) series. Developed by Slipgate Ironworks and powered by Unreal Engine 5 , it successfully modernizes the classic 90s base-building RTS formula with stunning visuals and a high-octane soundtrack featuring Frank Klepacki . Core Gameplay & Factions

A hard-hitting, desperate faction featuring "scrap trucks" for repairs and flame/missile-based weaponry. Campaign & Missions Resolved an issue where Harvesters would occasionally get

Dynasty faction focuses on mobility and hit-and-run tactics.

With the game stabilizing around v1.7.3, the meta has moved away from early-game single-unit rushes toward macro management, map control, and tech expansion. The resolution of harvester pathing issues means economy lines run with maximum efficiency. Consequently, top-tier matches frequently extend into late-game tech phases, turning the map's contested Tempest fields into explosive focal points. Patch Notes – Tempest Rising Support

A high-tech, peacekeeping corps focused on mobility, drone warfare, and surgical strikes.